module Base
{
	model fhqH1PickupBody
	{
		mesh = vehicles/vehicle_fhq_h1pickup|fhqH1Pickup,
		shader = vehicle_multiuv,
		invertX = FALSE,
		scale = 0.47,
	}
	model fhqH1PickupRoofRack
	{
		mesh = vehicles/vehicle_fhq_h1pickup|fhqH1_RoofRack_Pickup,
		texture = Vehicles/vehicle_fhqH1Pickup_shell,
		invertX = FALSE,
		scale = 0.47,
	}
	template vehicle fhqH1Pickup
	{
		template! = fhqH1Base,

        area TruckBed
        {
            xywh = 0.0000 -1.3022 1.0110 0.4615,
        }

		template = Trunk/part/TruckBedOpen,

		part TruckBedOpen
        {
            container
            {
                capacity = 90,
            }
        }
	}
	vehicle fhqH1Pickup
    {
        template! = fhqH1Pickup,

        model
        {
            file = fhqH1PickupBody,
            scale = 1.8200,
            offset = 0.0000 0.0000 0.0549,
        }

        skin
        {
            texture = Vehicles/vehicle_fhqH1Pickup_shell,
        }

        textureMask = Vehicles/vehicle_fhqH1Pickup_mask,
        textureLights = Vehicles/vehicle_fhqH1_lights,
        textureDamage1Overlay = Vehicles/Veh_Blood_Mask,
        textureDamage2Overlay = Vehicles/Veh_Blood_Hvy,
        textureDamage1Shell = Vehicles/Veh_Damage1,
        textureDamage2Shell = Vehicles/Veh_Damage2,
        textureRust = Vehicles/Veh_Rust,

        area TruckBed
        {
            xywh = 0.0000 -0.9903 1.6593 0.9780,
        }

        useChassisPhysicsCollision = false,

        physics box
        {
            offset = 0.0000 0.1703 0.0020,
            extents = 0.9890 0.2527 2.1209,
            rotate = 0.0000 0.0000 0.0000,
        }

        physics box
        {
            offset = 0.0000 0.2692 0.7220,
            extents = 0.9890 0.2198 0.6703,
            rotate = 7.0000 0.0000 0.0000,
        }

        physics box
        {
            offset = 0.0000 0.4725 -0.0351,
            extents = 0.9560 0.3956 0.9121,
            rotate = 0.0000 0.0000 0.0000,
        }

        extents = 1.0110 0.6593 2.1429,
        physicsChassisShape = 1.0110 0.6593 2.1429,
        centerOfMassOffset = 0.0000 0.3407 0.0000,
        shadowExtents = 1.0228 2.1889,
        shadowOffset = 0.0000 0.0000,

        physics box
        {
            offset = 0.0000 0.2876 -0.7692,
            extents = 0.9890 0.2088 0.5604,
            rotate = 0.0000 0.0000 0.0000,
        }
    }
}
